🎰 PS2 Mech Games: Good, Bad, Ugly? - Ars Technica OpenForum

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5 Good Retro Giant Mech Games - St1ka's Retro Corner

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Best PS3, PS2, and PS1 Mech Games. C+. Zone of the Enders HD Collection​Zone of the Enders HD Collection. C+. Armored Core: Verdict Day - Playstation.


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Top 10 Bad Ass Video Game Mechs

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15 Games Where You Control A Giant Mech

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RAD / Robot Alchemic Drive - PS2 Gameplay UHD 4k 2160p (PCSX2)

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10 awesome PS2 Vehicular Combat games ... (Gameplay)

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A great mech battle video game should have fluid controls and smooth movements. Coming up with a top ten list is no easy feat in part 2 of the series. Zone of the Enders 2: The 2nd Runner – PS2. The 2nd Runner took the already insane.


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TOP 5 - PSP Mech Games (RobΓ΄s Gigantes)

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I think the title is self-explanatory. There seem to be about different mech combat games for the PS2, and I want to know where to start.


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I think the title is self-explanatory. There seem to be about different mech combat games for the PS2, and I want to know where to start.


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I think the title is self-explanatory. There seem to be about different mech combat games for the PS2, and I want to know where to start.


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PS2 Experience: 3 Gundam Games

Developed by ex-Team Andromeda staff at Polyphony Digital, the developer behind the Gran Turismo driving games, Omega Boost did space based mecha combat brilliantly. They were kinda fun and I even quite enjoyed the Special Edition of Anubis. As they were a perfectly pitched challenge for almost the entire game. ZOE2 is an absolute masterpiece of a mecha in its game mechanics etc and in many ways, pisses over the competition, even now. This is one of those games where the premise eclipses an actually very good game. It even had a fantastically good musical score too. Like Leynos it was a horizontal scrolling shoot-em-up of a sort but far less restrictive and a lot more explosive, not only in terms of the weapons but also the breakneck pacing. Released later this year in the Japanese arcades, Read More. I expected it to be that or related to DS in some way, Dark Souls series is there biggest seller by some distance, even though I like the series, it annoys me how it blew up and over shadowed AC. What made the game though was its shift to a claustrophobic first-person viewpoint. Sadly it never saw a Western release but this is an, admittedly rather cheesy, mecha gaming classic. Steel Battalion 2 or whatever it was called, was a complete and utter waste of time, I wish the budget had gone on an HD remake of Metal Wolf Chaos instead. They still have a large community around the game after all! While there have been a lot of Armored Core games over the years , only a few have been truly special. We need more people making decent or good Mecha games. Apart from Steel Battalion, it is the best produced mecha series from top to bottom, does it get a 10 out of 10 for each part? There have been various games since as well that have been very good too but Alpha 3 is, for us anyway, the best in the series. The myth that all Gundam games are awful is simply untrue. These are also games that we regard to be very well wrought, based on our years of experience from playing lots and lots of mecha games. In gameplay only. The ranges were inherently disconnected. I just think Virtual On is better in terms of the overall execution and game mechanics. The Blue Destiny games are probably the finest evidence of that. Almost no-one talks about ZOE though.{/INSERTKEYS}{/PARAGRAPH} While it was released as Cybernator abroad, that version was cut-down compared to the Japanese original. You also need to play VO in the arcades against good people. The ACE games are far better than ZOE in terms of the singleplayer and the game mechanics actually work in regards to the ranges. I am coming from a dev standpoint though, as I make games for a living. Set during the One Year War, the player is a grunt on the front-lines in a relatively underpowered mecha initially at least. ZOE has a lot of very core problems with its game mechanics, which I have talked about a lot over the years. This is partly because of the impressive animations and the fantastic roster of units but more down to the balancing of the maps. Focused around turn based strategy with a huge roster of famous anime mecha, some regard F and F Final to be the defining games in the series. I forgive too many games when they have oosum music, eh. The best of these games being the second , not only for its massive roster of playable units but also due to the size and overall scope of the game. Since starting in the 90s, the Super Robot Wars games have had many iterations. While they are very good we think Alpha 3 is far better. Based around an alien invasion, the player has to use an assortment of mecha to defend against an army of invading monsters. Yet i heard OST of Anubis and it was awesome. While enemies came in waves and you tended to barrel down into scripted fights, the sense of freedom in terms of movement was and still is unparalleled. I know there are two teams for DS games. You also have a lot of similarities in character between Nohman and Ru Kain as well. Very thoughtful. Sad really. Great list! The PSP made me think mecha games would find a new home on handhelds, but dedicated handhelds are on there way out it seems. While we also like Metal Warriors quite a lot, without Valken that game would have likely never existed. One of the best mecha games ever. Especially as the pacing was incredibly fast, trying to keep tracking of enemies during a fight made for a uniquely tense experience and one that fantastically echoed the host anime as well. Playing this in the arcades against another skilled human opponent is probably one of the finest gaming experiences you can ever have. One of the earlier Masaya games in the Assault Suits series, Valken followed on from Leynos on the MegaDrive though narratively it pre-dates it. It was one of the best games Sandlot ever made and went on to influencing all manner of other games. I got a better sense of doing so with FM3 than I did with most of the games on this list. Solving numerous technical design issues in terms of acquiring enemies in space, it was and still is a hugely important mecha game. Especially as other places have attempted similar lists and ended up being laughably parochial and clearly ignorant with it. Mostly down to the improved customization, a new organic AI setup, a proper first-person cockpit view and some truly brilliant missions. So I look at games from a functional point of view. As Armored Core has always squarely sat between the arcade and simulation tendencies in terms of design, Silent Line completely nailed that approach. {PARAGRAPH}{INSERTKEYS}Over at 4Gamer, they have a new interview with one of the developers behind the upcoming arcade mecha game Starwing Paradox. The successor to Remote Control Dandy, Gigantic Drive took the premise of controlling a mecha from the ground level up and made it even more compelling. The games listed are also not necessarily based on our reviews either, as some we have yet to even cover, but more how they have defined mecha gaming over the years. Thanks for mentioning and talking about stuff that time wanna hide. Holy shit yes, that game looks fucking rad. Upgrades galore and special moves. It also had some truly fantastic and even ground-breaking mecha design by Junji Okubo. Before we start, there are a few a disclaimers. It is also a better and purer multiplayer game too, as the original game was just one-on-one. Branching storyline based on a seemingly innocuous decision. To which I am then forced to explain why I think otherwise. The problem with that is that the games never really sold and the remasters died at release. The gameplay in EXVS and on is on a completely different level. Also, good lord, that Gameranx list was awful! Not least due to the inclusion of analogue controls for the arms. Set at ground level, you have to work through levels to free your country with an obscenely large arsenal of weapons. No way. They might have even resolved design issues that had plagued other titles too. Sprawling and interesting plot. On May 12 and 13, stores in Tokyo and Osaka Well, the Unlike Gundam Versus, this is being positioned as a true sequel Aside from revealing God and Master Gundam gameplay, we saw Missing Mainly because they end up being contentious and misinterpreted. The first game is also the best as it afforded a more manual control of attacks, especially in melee. It uses a lot of the game game mechanics and resolves the range problem that ZOE mostly fails at Zero Shift is a really clumsy solution imo. Well I am in Japan and people still play VO in the arcades. A hugely ambitious mecha simulator, it featured a massive and very complex controller to pilot your Vertical Tank. If you still want to play the definitive mecha simulator at home then Steel Battalion is simply the best game of its kind. It also featured mecha design by Shoji Kawamori amongst other things. VO and even Gundam VS are just that, arcade fighting vs games, where the main draw is going up against other human players. Konami pushed the marketing for those games quite heavily at release there. I often see people getting orgasmic about ZoE. I do love the EXVS games though and they are brilliantly made. Using a unique set of mechanics that linked ranged and melee attacks via fixed vectored dashes, it was and still is one of the most cogent mecha games every created. ZOE2 is a rip off Layzner in terms of story. The overall story of the hugely powerful and technologically advanced antagonists protected by a defector from their own forces in a stolen mecha is also identical to Layzner. Serves as a good history of mecha games too. Yeah but I had to base it on all the games out there, not just the ones that are more widely known about. ACE2 contains Layzner. The ZOE games also sold really poorly in their lifetime, something that was proven with the HD release that died at launch.